...by which I mean that my RPG members have not deserted me for being totally-and-distractedly preoccupied with everything but managing my roleplay for the past year-plus.

Past RP history snark... )[On that note: it's not necessarily something that's talked about much, but my girlfriend and I have both found it so in our different gaming experiences, that the firsthand experience of situations in RPing can be every bit as significant (and traumatic) as the firsthand experience of real life. Which is a topic I'd like to bring up in Scholomance Dramatica, seeing as we have a variety of lifestyle roleplayers in our membership.]

Apart from that, though, the main issue at hand -- and the only one that critically concerns everyone, as it is going to hold the game up a mite longer -- is that we need a new Rick O'Connell in Secrets of the Past. We need him before we move further in action, so that I (in autoing him as I've had to lately) don't monopolize his character choices and free range of action, and so that we can get back into freeplay and spontaneous interreaction instead of having to choreograph myself (not to mention anyone else in scenage) like a puppeteer with six hands.

Please note, though -- we need a player of considerable wit and solid writing skill (quick reading ain't a bad skill either, ftm), with a good taste/tolerance for having hris char get into tight spots and interesting situations, especially considering all the shite that's already involved in this plot. Also -- and some dedicated roleplayers and Mummy fans may well rejoice at this -- we are set in 1935 and are thus ignoring the whole Mummy Episode III: Tomb of the Dragon Emperor premise. We aren't even providing for it to happen later, 'cause we likes our Mummyverse quite well enough without it. Just like we likes our Indiana Jones without shoehorning in a teenage sidekick and relegating Indy to grizzled codger status.

[Note to any interested players submitting original characters: NO SHIA LABOEUF CLONES!!! He's a bloody boring tabula rasa cast for the mere convenience of his being an audience-identifiable teenage male!!]

The joys of realistic and unbowdlerized playing - or, to put it in current idiom,  )
If you're interested in joining the ensemble as Rick, please read this game description from back when we started the current rewrite and then PM me a brief summary of your RPing and/or fictionwriting experience, together with an in-character scene sample of at least half a page (can be as Rick or another character, but relevance to the Mummyverse and its time setting is appreciated).

Needless to say, I'm not planning to just issue casting-calls via LJ, but it's worth a shot at the moment, besides being worth flistsharing anyhow.
This is an updated edition of my post from March of 2006, when I first started doing the rewriting/revamping of Secrets of the Past.

The backstory.... )
[As I was just saying recently, the general story
arc is going to stay the same, as we have to be able to get back to where we were and resume, but some of the subplots and scenes and character details/reactions/interactions are certainly subject to change]


Here's the details (UPDATED AS OF SEPTEMBER 2008):

Game info for The Mummy: Secrets of the Past )
Anyhow......if you enjoy writing and immersing yourself in a detailed roleplay-scenario where your knowledge counts for something and your characters can live in more-than-perfunctory complexity, do drop me a line...we are definitely hoping to get some new and interested blood....>:)

_
Okay, quiz up......this is, when I actually-and-finally toss in all the applicable elements withot regard for self-contradiction, fairly accurate. Even so, I went for yet another (more obsessive) view....

you are olive
#808000

Your dominant hues are red and green, so you're definately not afraid to get in and stir things up. You have no time for most people's concerns, you'd rather analyze with your head than be held back by some random "gut feeling".

Your saturation level is very high - you are all about getting things done. The world may think you work too hard but you have a lot to show for it, and it keeps you going. You shouldn't be afraid to lead people, because if you're doing it, it'll be done right.

Your outlook on life can be bright or dark, depending on the situation. You are flexible and see things objectively.
the spacefem.com html color quiz

you are darkredviolet
#600B40

Your dominant hues are red and magenta. You love doing your own thing and going on your own adventures, but there are close friends you know you just can't leave behind. You can influence others on days when you're patient, but most times you just want to go out, have fun, and do your own thing.

Your saturation level is high - you get into life and have a strong personality. Everyone you meet will either love you or hate you - either way, your goal is to get them to change the world with you. You are very hard working and don't have much patience for people without your initiative.

Your outlook on life is slightly darker than most people's. You try to see things for what they are and face situations honestly. You'd rather get to the point than look for what's good.
the spacefem.com html color quiz


That......sounds like me, except that my definition of "fun" is rather broad and non-conventional (what a trite & arbitrary word to use...). I really can't think of anyone who knows me well that has a "neutral" opinion of me -- it's either really good, really bad, or occasionally both at once (which is certainly not the same as no opinion atall). And I certainly haven't always much patience, that's for certain.

Leading.....hmm. Yeah, could use to do some more definite leading, instead of always the hand-holding and discreet mentoring/"listening". There are quite a few areas that need a firm hand and judicious use of verbal discipline. And rules....my rules...for those that don't already listen to them and take me seriously (heaven sakes, why the hell do those people not listen in the first place???).

Yep. My Yahell groups are in need of a scathing and honing and purging, methinks. And if people don't get already that there's a major difference between tabletop D&D and freeform text-roleplaying (seeing as I've been trying to clarify it over the past few months now, I'm frankly out of patience with them too. Since when is articulate verbal precision so daunting to encounter, and since when is having literary/acting principles a mortal sin? "Fun", you say...? -- I'll show you fun, dammit.....it'll blow your mind, maybe, and skin the cover off a raging kettle of acutest psychodrama, but it'll be fun for me....:-|
--that the clearest sign of thinly-veiled hostility/viciousness in an online argument is the profuse use of "^_^", ":)" or especially ":P"-mode emoticons in a conspicuous 'attempt' to disarm or lighten the mood? Particularly when chiding another person who happens to have scored a hit or made a valid point that one wishes to evade.

I first really noticed this on a Starsky & Hutch fansite (won't name it) where the owner had "tried her hand" at a fanfic which turned out to be both technically and dramatically abysmal (to be precise, it made me groan with literal pain to read it)....she didn't want to listen to the honestly-intended and constructive criticism of her group members, and tried to evade admitting her objective imperfections atall by being dismissive of the whole genre of fan fiction as merely a way to "have fun", not anything intended as "serious" writing. Which, of course, is a sizeable insult to anyone who writes fanfic on a dedicated and "professional" level (particularly since it's impossible to do it for a living). Her responses on that thread were peppered with BBCode emots of ":D" and ":)" and ":P".....her tangible attitude beneath was seething with irritation that people on her group would have the gall to criticise her writing.

I find that quite fascinating. Personally, if I use emoticons when I'm engaged in debate, I'm likely to use them with open sarcasm, rather than pretend to a mood that isn't honest and is only trying to change the field of discourse by pretending inoffensiveness.

You know, kinda like when some inept roleplayer'll "punch you playfully" in the arm.....? :-|


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